Ranger Pet takes an active role in combat by providing damage or interactive skills for the player. During the character creation, each race offers three different pets, from which a ranger can choose one starting pet. Pet’s type determines which environments the pet is able to fight in: aquatic (underwater), terrestrial (land) and amphibious (can fight both on land and underwater). Rangers have two terrestrial and two aquatic pet slots. Amphibious pets can occupy either terrestrial or aquatic slots.
Each pet belongs to a species and each species belongs to a family which determines common skills and its general attributes. Each family has 3 common skills which are automatically used by the pet. Its species determines a pet’s unique skill.
Ranger Starting Pets
Asura: Flamingo, Jungle Stalker, Marsh Drake
Charr: Carrion Devourer, Jungle Stalker, Salamander Drake
Human: Brown Bear, Jungle Stalker, River Drake
Norn: Brown Bear, Alpine Wolf, Snow Leopard
Sylvari: Blue Moa, Jungle Stalker, Fern Hound
How to get a new pet?
A ranger can charm (by pressing F) only animals with a name in the form “Juvenile < pet species >“. Once you charm a pet, you can access the pet management panel (by pressing K) where you can rename your pet and view its statistics. To rename a pet, click on the quill icon to the left of the pet name.
A pet’s level always match the ranger’s level, so you don’t have to waste your time on leveling a new pet. If your pet is defeated, you can switch to another pet by pressing F4. A defeated pet that was swapped out will be at full health when it is swapped back in.
Pet interaction bar
A pet command / interaction bar is located above the weapon skill bar. The ranger has limited control over the actions of their pet:
- F1 commands the active pet to attack the current target.
- F2 activates the species unique skill of the active pet.
- F3 determines the current behavior of the pet.
- F4 calls the alternate animal to become the active pet with full health and all skills recharged. After swapping your dead pet the swap cooldown lasts ~ 40 seconds. Swapping a live pet in combat the swap cooldown lasts ~ 20 sec
Active — Attack what I am attacking.
Passive — Don’t attack.
Family: Bird – highest damage pets but long cast animation, increases movement speed by 33%
Family: Boar – knocking your enemies down
Family: Canine – knocking down foes, slows the enemy’s movement by 50%
Family: Moa – healing, lowers the target’s defense
Family: Spider – immobilizing and poisoning your foe
Family: Bear – high health, incoming damage reduction
Family: Devourer – ranged attacks, interrupting and poisoning nearby foe
Family: Drake – AoE attacks
Family: Feline – lowers the target’s defense, makes heavy damage
Family: Armor Fish – stunning foe
Family: Jellyfish – regenerating allies and blinding foes
Family: Shark – fearing foe, striking multiple times
Wooded Kingdom Moons in Super Mario Odyssey