GW2 Guild Bounty Guide

Before your guild can unlock the first Guild Mission – Guild Bounty you have to upgrade Art of War to Tier 5 in your Guild panel. Unlocking the first tier of Bounty will cost you 30,000 influence and takes three days. There are three tiers of Guild Bounty, each increasing in difficulty and rewards. Guild Bounty can be described as events where your guild should find and capture various targets. These people are wanted for a variety of reasons and have all sorts of tricks up their sleeves to resist arrest!
 
By completing Guild Bounty, you can expect to earn personal rewards (2 pieces of rare or better equipment, 50 silvers, 2 Guild Commendations) for everyone involved, along with a new currency called Guild Merits. The amount of guild merits earned varies by guild mission type and tier. There is also a weekly limit to the amount of guild merits a guild can earn through each guild mission type. Guild Merits can be used to unlock new Guild Missions or powerful guild rewards.
 

GW2 Guild Bounty Tiers and Rewards

  • Guild Bounty Tier 1: 2 targets within 15 minutes, Reward 15 Guild Merits
  • Guild Bounty Tier 2: 4 targets within 15 minutes, Reward 20 Guild Merits
  • Guild Bounty Tier 3: 7 targets within 15 minutes, Reward 20 Guild Merits

GW2 Guild Bounty list

Important note: All Guild Bounty quests in Blazeridge Steppes: Weird Wind Rider, Tricksy Trekksa, Peculiar Pig, and Curious Cow have the same traveling path.
 

Bounty TargetMap
Ander “Wildman” WestwardSouthsun Cove
Bookworm BwikkiLornar’s pass
BrekkabekHarathi Hinterlands
Crusader MichieleSparkfly Fens
Curious CowBlazeridge Steppes
Deputy BrookeSnowden Drifts
Devious TeesaFrostgorge Sound
Diplomat TarbanBrisban Wildlands
Half Baked KamaliMount Maelstrom
Peculiar PigBlazeridge Steppes
PoobadooKessex Hills
Prisoner 1411Iron Marshes
Shaman ArderusFireheart Rise
Short-Fuse FelixDiessa Plateau
Sotzz the ScallywagGendarran Fields
Tricksy TrekksaBlazeridge Steppes
Trillia MidwellFields of Ruin
Weird Wind RiderBlazeridge Steppes