Professor Portmatt’s Lab Jumping Puzzle

Portmatt's Lab jumping puzzle
Key Facts:
  • Name: Professor Portmatt’s Lab
  • Location: North West part of Bloodtide Coast , Sorrowful Sound
  • Location map: Bloodtide Coast
  • Recommended level: 44+
  • Achievement type: Explorer
  • Puzzle Type: Puzzle solving
  • Duration: 15+ minutes
  • Difficulty (Solo): Hard
  • Prize: Achievement / Splendid Chest

General Information

We can split this journey into two parts: The first part consists of activating three Secondary Control Panels (SCPs), while in the second part you have to use SCPs in order to get exact number order
14:XX:XX – 49.XXX – 0.02XXX
 

 

Entrance


 

Guide through the puzzle – First phase

As we stated above, the first phase consists of activating three Secondary Control Panels (SCPs). In order to do this, your first move is to destroy Lighting Turrets (so they don’t bother you). After that, you have to destroy Defensive Shield Protecting Core (by destroying Lamp Post next to core) and get access to the Main Control Panel that activates SCPs. For a short period of time, while Golem Assistants are repairing the Lamp Post, access the Main Control Panel and activate SCPs.
When you access Main Control Panel follow the next order of choices (there can be small pauses between them, so don’t panic, they will show up): Okay > Yes > Yes > No > Abort auto-abort (be fast with picking this one, since this option is active for less than 1-2 seconds)

Guide through the puzzle – Second phase

The Second phase consists of using SCPs in order to get the exact number order 14:XX:XX – 49.XXX – 0.02XXX
 
So how this works? At start you can get the following combination of numbers:

  • 1st number (from left to right)
    2:xx:xx & 8:xx:xx & 14:xx:xx
  • 2nd number (from left to right)
    28.xxx & 49.xxx & 65.xxx
  • 3rd number (from left to right)
    0.01xxx & 0.02xxx & 0.03xxx

The first SCP is at the highest position and changes the first number in the row. The middle one will change the second number, and the bottom one will change the third number in the row. If we decide that options like Increase, Boost and Enhance (SCP options) increase numbers and options like Trim, Throttle and Reduce (SCP options) decrease numbers, we can see how these options reflect on changing all numbers:

 UP DOWN
 1st2nd3rd 1st2nd3rd
TOP SCP +++
MIDDLE SCP++ +
BOTTOM SCP++ +

 

  1. Check out the given combination of numbers on any of the SCPs
  2. If the second number in a row is number 49.xxx go to the list number 3.

    If the second number in a row is not number 49.xxx do next

    1. if its 28.xxx press Enhance option on middle SCP
    2. if its 65.xxx press Trim option on middle SCP
  3. If the first number in a row is number 14:xx:xx go to the list number 4.
    If the first number in a row is not number 14:xx:xx do next

    1. if its 2:xx:xx press Enhance option on middle SCP then Boost option on lowest SCP
    2. if its 8:xx:xx press Enhance option on middle SCP then Boost option on lowest SCP, repeat this action again
  4. If the third number in a row is number 0.02xxx proceed to core
    If the third number in a row is not number 0.02xxx do next

    1. if its 0.03xxx press Enhance option on middle SCP then Increase option on Top SCP, repeat this action again
    2. if its 0.01xx press Enhance option on middle SCP then Increase option on Top SCP

Proceed to core and acquire achievement and splendid chest prize .


 

4 thoughts on “Professor Portmatt’s Lab Jumping Puzzle

  1. there’s a small typo in the table of the 2nd phase, 3rd line 3rd row should be ” – + – ” and not ” – – – “. Otherwise good guide!

  2. On the second step:
    if its 28.xxx press Enhance option on middle SCP
    if its 65.xxx press Trim option on middle SCP
    Trim has been changed to “reduce”. =]

  3. why need to create such puzzle, when there is no possibility to solve it without such spoiler???

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