Mike O’Brien, the President of ArenaNet, with ArenaNet designers and developers are answering your questions about the game and the upcoming beta event in the next three hours.
Here’s who will be participating:
- Mike O’Brien – President/Founder – MO
- Chris Whiteside – Lead Producer – Chris
- Mike Zadorodjny – Content Designer – z
- Mike Ferguson – WvW Designer – Ferg
- Peter Giuntoli – Programmer – Peter
- Jon Peters – Systems Designer – Jon
- Isaiah Cartwright – Lead Systems Designer – Izzy
We have a certain amount of server capacity. We promised people who pre-purchase that they’ll have guaranteed slots in each upcoming beta. After taking care of them, we give away remaining slots in online contests.
~ MO
We did do a big thief balancing pass in between last BWE and this BWE so be sure to check out the traits as there is a lot of new stuff in there as well as tweaks to the existing stuff.
~Izzy
I’ve tuned a lot of this since the last BWE. Please give it a try and give feedback again. There are still some that stop you that should not, but our philosophy is, skills should stop you if it feels like they should stop you, otherwise, they shouldn’t 🙂
Jon
Guild Wars 2 should expect to have the same amount of down time that Guild Wars 1 has had (which is about 32 hours total give or take a few). We don’t need to take our servers down to patch.
~z
Note: This doesn’t count internet routing issues that interfere with gameplay.
Guardian. 🙂
Jon
We’re always looking at ways we can improve the game post ship, but what you’ll be playing this weekend is pretty close to how we intend to ship WvW. We still have a bunch more polish to do, but don’t expect any more areas or expansions any time soon.
Make sure you get plenty of sleep before this weekend 😉
-Ferg
No, it almost certainly won’t be on Steam. Valve has some new business terms will keep almost all new MMOs off Steam.
Keep in mind the GW2 client is free to download from our web site and has no copy protection. (And if it’s really important, you can add non-Steam games to your Steam library.)
~ MO
Yes this BWE you will be able to play tournaments which will allow you to play in organized teams with your friends.
~Izzy
During the Beta Weekend Event, developers read the forums as they’re able to, in between taking care of the game or participating in playing with the community. After the event ends, people are reading more regularly. One of the reasons that we close the forums to posting after an event is so that our teams have the time to read through feedback without more pouring in.
The global Community Team (all 9 of us) will be reading the forums during almost the entire weekend when we’re on duty.
~RB
We use this data in a number of ways, often we use the averages to help us identify outliers then we can look at the comments to see whats happening.
So both really.
~Izzy
It’s a little bit of both. The average tells us overall how people think a particular event or story step was received but the individual feedback can be crucial to us understanding what particularly stood out to people. The feedback is one of several things we look at when determining what changes we need to make to various areas around the game.
~z
Try using skill 5 first, then skill 4 if you want to keep him around. Also we gave the hammer a new skill that is a line attack that immobilizes that should help him chase down enemies.
Jon
We moved all statistics to amulets in PvP in order to make it easier to understand and easier to balance. There are a few more and different amulets this time around and we will continue to iterate here.
Jon
Try scorpion wire out. You can do some cool combos with it.
~z
Also look for stragglers if you are a good stealth thief. Otherwise as a melee thief you want to work with more evasive utilities or go with shortbow for mobility as well as good aoe damage.
Jon
We’ll still be doing a lot of balance and tweaks, but we try and avoid major overhalls. For example on thief steal we reduce the number of random items you can get from things so when you steal from something your picking from a list of around 3 things. This allows it to be a lot less random then it was before.
~Izzy
We have made some pretty strong changes here in this BWE build so give it a try and let us know what you think.
Jon
We have indeed done a new pass on this from the last beta weekend and now there is a lot more room for you to fight in.
Chris
Actually, that was one of the things that the story team worked on addressing after the last BWE. ^
~z
This is something we are strongly looking into and should be in before ship, just not this weekend.
Jon
Systems designers basically come up with the various gameplay elements that are not specifically content related. We handle things like profession and skill design, guild and community features, and any other systemic things like how combat works or character progression features. We also fire nerf darts at anyone within range.
-Ferg
Yes, we work a lot on our tools so we can make fast rapid iteration, it blows me away all the time how much we can do. : )
~Izzy
Yes, from day one that was a major part of development for GW1 and more-so with GW2. We believe in order to innovate you must be able to iterate on new ideas so we built many of our tools and development process around this. We hope this means we will be able to continue to support the game strongly heading towards release and beyond.
Jon
It’s so hard to pick just one. I’d probably say the fact that we’ve created an online game where people actually tend to go out of their way to help each other and work together. In just about every other MMO I tend to solo and run away from other people unless I specifically intend to group with them, but in GW2 I find myself constantly running towards people because it actually makes life easier and more fun, not frustrating and annoying.
No more shouting ‘that’s my mob’, or getting frustrated at any of the other mechanics that tend to push people away instead of bringing them together. It really feels good to play with other people in GW2, and not just with people I know.
Barring that…WvW 😉
-Ferg
Just because the conditions of the world around you are changing based on the outcomes of dynamic events, doesn’t meant that what you need to do to survive changes drastically all of the time. Creatures have a specific set of skills that you will learn as you play the game (and we’ll help you learn with tool tips tell you the style of combat that a particular creature likes to use). What will change however is maybe the numbers and types of creatures that you encounter in a particular area.
Breaking it down a different way, if you see a Modniir centaur using a bow, you will come to know how he’s going to attack. If you want to practice against this particular type of creatures there are places in the world that are dominated by the Modniir forces (I know because I put them there ) that you can find to practice on his particular style. But measuring progress comes down to things like how much damage you take during an encounter, how many times did you have to use a utility or your uber elite skill to survive? Also, when you start getting better at one centaur bowman, can you take down two at the same time, or three, or four?
Now because an event has happened and the Modniir forces now control an forward base the surrounding area is now patrolled by bowman and a caster. You’ve already seen one of these guys and now how to react to him, you just need to adapt your play style to account for the caster.
If you’re looking for a more standardize type of content you can always jump into the dungeons with 4 friends (or random people you meet in the world). They general flow of the dungeon will be the same but don’t expect the run to be identical each time. The dungeon guys have been adding some new random encounters to spice up things in there.
The PvP Lobby is also a good place to try out new tactics and to pratice dodging. The PvP guys have added some training dummies for players to practice against.
Remember: Dodge rolling is your friend!
~z
Ooooh man. I’ve been working on GW2 since 2008 and I’ve had the opportunity to work on a lot of different features but I think the most rewarding experience would have to be the world map. It was one of the first things I started working on when I joined the gameplay programming team in 2009 and it’s gone through a lot of iteration (still not done!) over the years. Another highlight would have to be the renown heart system, I really enjoy how that turned out.
-Peter
Our social structure, in other MMO’s when someone comes up and attacks the same mob as you get upset with them in GW2 you both get full rewards so your happy when you see people. This combined with the fact you can play with your friends at any level allowing you to play at your own pace and still play with your friends really makes the game feel more like a multiplier game.
~Izzy
While we are finishing of the game we still pay huge attention to feedback, ensuring that everything we do meets and exceeds our communities expectations. With this in mind we prioritize feedback and internal quality assessments and decide as a group how we action the initiatives.
Thanks for your support and sorry i can’t answer your question in more detail.
Chris
After you’ve completed the story mode on the dungeon you can go back to the dungeon entrance and it will give you options to re-enter it. There is currently only one dungeon in the BWE and it is level 30 and it can be found in the Charr map Ashford.
~Izzy
Your account joins the guild and an account can be in many different guilds then each character can represent a different guild. So yes character can be in different guilds.
~Izzy
When a character joins a guild that guild becomes attached to the player’s account, any characters on that account can then “represent” that guild. A single account can be associated with multiple guilds which means that all characters can have a unique guild if that’s what you’d like to do!
-Peter
yeah we did this. 🙂
The 30,10,10,10,10 builds were from the best players in our closed test. Also there are many considerations and while not everyone is going to make sense for everyone, from a design standpoint for us, this was the best solution for the most players, and more importantly for the game and how we want it to play.
Jon
When moving from map to map you will now retain your party.
You can earn rewards in GW2 via the Hall of Monuments so yes you can get some rewards in GW2 from GW1.
~Izzy
We’ve done work on ranger pets and performance in between BWE1 and 2.
-Peter
In the blog post we talked about improving the “sense of hitting.” That is the phrase we use for all visceral combat improvements. this includes audio, effects, animations, timing of skills, camera shakes, and a number of other things. You should feel an improvement all-around, and I know I made some changes to that particular skill as well. If it still isn’t better after this BWE we will get it there.
Jon
The skillpoint NPC lives!
-Peter
I actually has some other unforeseen benefits, so we know it is important and will work hard to get it in asap.
Jon
The mystic forge takes 4 items and turns that in to another item. It’s a gamble but allows you to get some powerful items in return. Hope you enjoy it! Psst, try shaking the UI when you’re using it. I love the effect! 🙂
-Peter
This is something we wanted to talk about between BWE1 and BWE2, but ran out of time. It is high on the list of stuff to do next.
Jon
The level cap for this BWE is 80 (just like release). It just might be a little harder to earn experience once you’ve played through Gendaran Fields. However you can continue to level in WvW. I was able to get my thief up to level 39 in BWE1, and I know there were players who broke the level 40 mark.
~z
It’s something we could potentially talk about doing at some point, but we have no plans to do that yet. We’re waiting to see if our other fixes help alleviate some of the visibility issues we encountered over the last event. -Ferg
We won’t be carrying over unspent gem balances from BWE1. But fear not, you can get another 2000 gems in BWE2.
~ MO
My character is on Ehmry Bay. I tend to idle in the PvP lobby answering questions or playing WvW.
Jon
It is not as random as you think. It is really one of 2 or three choices. I find it to be quite useful in PvP.
Jon
We are working on some patch notes for this BWE. It is honestly so msssive that I am sure some things will get lost which is why we did the blog post to overview the larger changes. As we move forward expect patch notes to become more and more accurate.
Jon
Sure. We can look into it. 🙂 I can’t promise anything, but we will try.
Jon
You will never be able to see enemy names, you can however see enemy guild tags. -Ferg
You should really check out WvW. Last BWE there were some epic keep sieges that lasted for hours. Those pesky Red invaders finally made it through the inner gates just as our reinforcements arrived to push them back out with an army of arrow carts.
WvW also has ways for you to get NPCs to come aid your assaults to keep things interesting.
~z
I’m a Mac user too, so I feel your pain. 🙂
Right now we’re obviously focused on launching the game, but I’d love us to be on Mac in the future.
~ MO
We are currently working on Previewer. We will provide more details when we have them.
I am saying we will have to wait and see (-: Neither Asura or Sylvari will be resident in BWE2 however.
This is really a problem for everyone, and not just weapons. We want to have a template system so players can move between different weapon, skill, trait, and item builds, but we want to do it right so it will likely not be until after release.
Jon
Event frequency is one of the things we’re evaluating with these beta weekends. -Ferg
Minions have some AI bugs. They SHOULD attack what you attack and run when you run. We want them to feel uncontrolled, but not broken. Many of those bugs are removed now, but keep helping us find them so we can get it to 100%
Jon
It’s actually a modified glicko system. I don’t want to pull the curtains back too much on this as we’ll be evaluating how it works over the weekend and determining if we need to change some pieces of the formula.
http://en.wikipedia.org/wiki/Glicko_rating_system
-Ferg
We just introduced a bunch of legendary items that you can craft that I think will fill your desire for some REALLY sweet looking end game gear. -Ferg
We’ve got the soundtrack included in our collectors edition!
We’ve tried to make GW2 extremely accessible to new players coming to the franchise. You won’t know the history of each location and the significance that it played long ago (250+ years before) but we will teach you the important parts. Returning GW1 fans will find nostalgia in visiting those same locations and will surely have a stronger connection to them, but that won’t negatively impact your understanding of the world. It won’t be like you didn’t read a chapter in a book and now everything is referencing what you didn’t read. If there is an old location from GW1 in GW2, there will probably be an NPC studying the importance of said location and be glad to bring you up to speed.
~z
ust before this Beta Weekend Event, we did a number of beta code giveaway promotions with media partners and community sites. The best way to find out about these promos is by following us on our social networks like @GuildWars2 on Twitter our or page on Facebook. If you’re not keen on either of those social networks, I noticed that /r/GuildWars2 had compiled a list of sites doing code giveaway contests and promos. There will be ways to get beta codes for future Beta Weekend Events, among them being media sites.
~RB
I love the warrior. Savage leap FTW!
-Peter
There are Guild Wars in WvW. Also Tournaments are our replacement for GvG. The first stage of them is in this BWE, but there will be more hardcore ones coming in the future that build towards monthly and yearly championships.
Jon
Yes!
-Peter
Absolutely not.
As you are aware the game is not finished yet and our Beta Weekend Events are specifically designed to allow us to improve both the quality of the game and the overall performance.
Thanks for the question and your support.
Chris
That skill now applies blind making it much more useful. We are always making skill and trait changes to make the game better. 🙂
Different members of the team would give you a completely different answer so here is mine. Explorable Catacombs.
You, you can cancel by using ESC. 🙂
This is something we’ll be working on until release. You’ll see improvements with each beta weekend.
The cold hard technical speak is: we need to fix the main CPU thread getting stalled on occlusion queries to the GPU; we need to fix driver compatibility issues; we’ll continue offloading work to other threads.
~ MO
Sit jumping. I don’t know why, but it seems like everybody loves it (except the guy that introduced it). I’ll actually be sad to see it go.
-Ferg
Well first of all we’ve all worked furiously getting the beta build ready for you. We’ve been testing the hell out of it and squashing any bugs we can find. When hundreds of thousands of people start playing on Friday at noon, generally that uncovers some new bugs, which we fix that day. Then we spend the weekend playing the game with you, reading your posts and feedback, and taking notes about what’s working and what’s not working.
The key issue we face with testing GW2 is that it’s such a social game that it just plays completely differently with thousands of players logged in than it does in smaller internal play-tests. So every hour of play in a beta weekend is super valuable to us. Immediately afterward we make all our plans for what we need to fix/tweak/change prior to the next BWE.
Beta characters will not transfer into the game when it goes live.
Chris
We just did some work to get the groundwork in for WvW specific achievements and titles. I’d like to have some of that stuff ready for BWE3, but no promises!
-Ferg
As we did last time, we’ll have a period of free transfers at the start of the event to help people find their friends. Then we’ll test the full system for the remainder of the weekend.
We’ve spent some time on performance improvements and will move more of the team on to performance as time goes on. Specifically, we’ve moved some of our processing that was done on our main thread on to other threads.
This BWE will have some client perf improvements, but it won’t magically fix all the problems. This is an area we’ll keep working on to launch.
Psychology of play, understanding of player types and target audience’s is extremely important in gaming. This is not a track we hire for specifically but we expect an understanding of this in our employees and especially in game design. Should you want to learn more about career opportunities i would suggest visiting: http://www.arena.net/jobs/
We are right now working on a fix that will save those characters so you aren’t locked out. -Ferg
We still have work to do on performance but you should see improvements from BWE1.
-Peter
We are working on an item previewer right now. It unfortunately didn’t make it in for BWE2, but we’ll definitely have it prior to ship! -Ferg
First of all, what we all care about in an online world is making a living world that stands the test of time, where players can keep having fun with their friends year after year. So success isn’t based on how many copies the game sells up front. Success is based on whether people keep playing the game over time. And financially, success is based on whether people keep supporting the game by buying new content.
Second, I’ll address this idea that the time of MMOs is closing. If the word “MMO” means the same game mechanics that companies have been hashing out again and again for the last decade, fine, let them rot. But if you change the word “MMO” to “online world”, then I bet we can agree that “online worlds” are only going to keep growing in importance.
~ MO
Yep, you should be able to select new skills in the skill tree when you log in!
-Peter
It’s primarily a PvP experience, with traps that can be operated by players to impede others progress through the dungeon. We may add a few other PvE elements like bosses but we really want this area to be about navigating through the traps scattered through the jumping puzzle and fighting your way past the enemies to get the awesome shiny bits at the end.
-Ferg
We definitely put in a lot of time to fix bugs that popped up during the first BWE. Thanks for finding those! 🙂
-Peter
We’re still working with Amazon to figure out what they’ll be able to do, so I don’t have a final answer for you.
But the basics are this. We have limited server space, so while we guarantee beta access for people who have committed to purchasing the game, we don’t guarantee it for everyone who just walks into a store and says, “yeah, reserve me a copy”.
Some online stores, not just Amazon, are not able to actually bill the credit card until shipment. But the customer has still made his intent to purchase very clear. It’s more like purchasing but being able to get a refund later, which we’re fine with, than it is like just adding a name to a reservation list and then having to come back and purchase later.
Because we know Amazon is important to a lot of customers, we want to find a way for Amazon to be part of the prepurchase program. It would be unfair to exclude them for being up-front about a policy that’s actually already being used behind-the-scenes elsewhere.
~ MO
Whilst we can’t go into specifics, I can say that we were very excited by the response to the presale and humbled to.
Sorry i can’t give more details and thanks for your support.
Chris
We’re constantly adding new events and content to the game. Some of these changes are based on feedback and experiences we obtain from playing in weekend events like BWE1. Obviously we’re holding some things back until launch (we don’t want to show you everything yet!), but we very much are practicing the “When It’s Done” philosophy here at the office. This weekend players from BWE1 may notice some new content we’ve added to the existing maps.
~z
There will not be ranks in WvW. -Ferg
As part of our performance improvements we plan to push more processing on to multiple cores. We’re already utilizing multiple cores though!
-Peter
I actually updated those skills since the last BWE. Give scpeter a try I tried to make this the ranged option, particularly in WvW for Guardian.
Jon P
Maybe, I’m not sure, but if not I will get it next time. We discovered a good new way to do it, but not sure I hit every skill yet.
Jon
We’ve worked on improving client and server performance between BWE1 and 2 and plan on focusing more on performance and polish as feature development winds down.
Nice catch. Putting in a bug on this right now!!! Bug #249954!
Yes, both at some point!!!
We intend to have dueling post release, but when will depend on how demanded it is and how easy it is for us to get it into the game. ECHO!
Jon P
It will be based on how simple it is to add and how requested it is. 🙂
Please give our automatic tournaments a try this weekend. This is our first step towards e-sport. 🙂
There have been some changes already, but if it is not responsive enough we will make the changes necessary to make Mesmers viable. Please give them a shot in this BWE and let us know what you think. Jon P
Still in progress. I think the key piece is getting their kits to inherit some of the benefits that you get from collecting and customizing weapons.
Two handed axes are awesome. No reason to skin, lets save some cool stuff for expansions 🙂
Jon P
We have worked hard on this issue. Just like any game there are cases where you can make it look crazy, but we feel like those are mostly edge cases at this point. We still have some things in mind that we want to do here, but what you see now is close to what you will get.
I will explain a bit how it works.
Visually we have transition animations that help blend between different states, but for those worried about responsiveness those transitions are purely visual so as soon as you press strafe left you are moving at full speed to the left. This disconnect is what sometimes causes the floaty feeling.
Jon P
We are aware that some professions downed skills are, lets say, less than or greater than desirable. We will need to take a close look at these and I suspect we will do so “soon” TM.
Since there is some debate on it. Bottom line is we want you to be string enough to have a chance to rally but not so strong that you just easily rally every time or are impossible to take down.
Jon
In this BWE we are introducing tournmaments which will allow you to PvP with friends. We have also made some improvements to the hot join games allowing you to follow friends into games via a chat link and will continue to improve these now and after release as well.
Jon P
Tournaments, which are in this BWE, are the equivilent of GvG in GW2. Players will be able to form teams and enter the most basic form of tournaments this weekend. More tournament support is incoming.
Jon P
We have no intention of creating a Pay 2 Win model. We want to offer the player a suite of options to enhance the game and not to unbalance it.
We also intend to work with the community to pioneer what Micro Transaction mean to Online Worlds moving forward.
Chris
he followers tab in your contacts panel will show you the members of your squad. There is no limit on squad sizes.
We made a bunch of improvements to the squad system over the last month or so and will definitely be looking for feedback on it over the weekend to determine if we need to make additional improvements.
– Ferg
Many people from the studio will be playing throughout the weekend. I plan to take Friday off just I can spend the whole day in game. It’s an amazing experience for us to play alongside all of you. You’ll be able to easily spot anyone in the ArenaNet guild because of the company logo about our heads. ~z
Yes we have improved that for this beta weekend already.
This was a bug and should now be working as intended. Some of the problems may stil exists but it is our intention that WvW is on equivilent footing reward wise in every way to PvE.
Jon P
Yes, we intend to listen to the community and figure out what changes will help improve the game for players, as well as which are technically feasible. There will be a lot of effort going into Guild Wars 2 support after ship.
Jon P
We are going to making a number of improvements to camera between now and ship. First person is something we want to do but might be a post release things. Yes we will disable the camera swing. Someone just showed it to me.
We have fixed a large number of bugs with pet AI, but there are still some lingering ones. Anyone that finds a good case for reproducing them, please don’t hesitate to post about it in our beta forums or somewhere on the internet and hopefully it finds its way to us.
Jon P
We intend to support spectator mode at some point, but right now we are focused on core features to get the game into your hands so that you as the players can help us determine the course of future updates.
Jon P
They are per data center.
The automatic ones will be 8 team single elimination.
Changing utility skills isn’t determined yet, but there will be some solution for tournaments that isn’t in yet.
There is a timeout on the queue. We are always tweaking this, but often it still has some issues that we are still working out. We have tried removing the queue, but that felt even worse than some of the issues we still see now. We have made improvements to queueing since the last BWe and there are still more to come before release.
Jon P
It is part of the Eternal Battlegrounds map, not an instance -Ferg
The plan for guild cap is that guilds will be able to gain influence to up their cap. How this will work is not exactly determined yet, but the current limit of 100 is lower than the maximum a guild will be able to achieve.
Jon P
Just got a message from the guild guys that it isn’t influence, but will be some other factor that determines guild size allowed. Also it is not in the next BWE. 🙂
There were a number of problems with the old system that we felt required a change. We believe this new system keeps the spirit of the old system, while actually working better in the long run. Here are the problems we believe this change solve:
1) Best builds were all 30,10,10,10,10. There was always a super strong trait in every line which made each player only put 10 points into that trait line and still gain a very powerful benefit. In the new system this will still be true, but it will be tempered because people will be giving up going 20 or 30 points into multiple lines. This has allowed us to shift traits around so that more of them get play at different levels, meaning they don’t all have to compete against each other at tier 1.
2) This system is so much easier to balance. It is not reasonable to make 12 equally useful traits, particularly given how some of them had niche effects. Making 12 equal traits is harder, takes longer and ultimately leads to some traits seeing a lot less use. Finally an important point is that balance creates more choice as well because unbalanced and bad builds aren’t really options. The old system created a very small subset of über-builds which stomped out a lot of the good builds along with the bad ones.
3) Opportunity Costs are what make interesting choices. Trait tiers allow us to split the traits. 6 allowed in slot 1, 10 (6 tier 1 and 4 tier 2) allowed in slot 2, and 12(6 tier 1, 4 tier 2 and 2 tier 3) allowed in slot 3. The final 2 tier 3 traits are “elite”-like, in the sense that you can only ever have one of them on your build at once. If I’m making a damage warrior I am going to put 30 points into strength, same as every other big damage warrior, but now those characters are all guaranteed to be split at least in half forcing you to not take one of the two exclusive final traits. Before, anytime a character went 30 points in a line they were taking the same 3 (maybe 3 out of 4) traits.
4) Option Shock. New players at level 20 were clicking on a trait line for the first time and seeing 12 options which was very overwhelming. This gives them a bit of a reprieve to pick between a smaller number of traits at first and then learn more as they have played their character more.
5) Putting 30 points into a line left you with a climax of picking the third most interesting trait which did not feel good. Players want to feel like that decision to go 30 is a big decision and that when they make it they get to make a big decision that simply could not happen in the old system. Now when you commit to 30 points you are rewarded with an important choice as well as options that you didn’t previously have.
Finally, these are not the final balance numbers or often even the final traits/functionality and we will be iterating on this system as we move towards release. I know for certain there are already a number of changes I wish I could have made before this weekend, but they will have to wait until next time. If you had a really fun build before this change and it is lost now, post it in our beta forums and we can figure out how to make it viable. The intention here was not to remove fun, good builds but to create more viable builds that will increase the variety of characters in the game.
Jon P