GW2 Queue Size Data Revealed

ArenaNet President Mike O’Brien posted a collection of charts showing the queue size of each map for a given world. These charts are for the North American and European worlds (this data was collected from 8:00PM Sept 14th to 9:30PM Sept 18th).

 

We thought these charts would be useful information for people to see, as it helps illustrate why some worlds have much longer waits than others. Hopefully it will also help some people decide to leave some of those higher population worlds for one of the worlds with smaller (or no) queues, which would reduce the queue pressure on the overloaded world and help provide more manpower for the smaller world.
 
Some other information we gathered from this timespan:
– Almost 30% of the total players who logged into the game queued up for WvW
– About 3% of the total players who logged in and queued never got in.
 
We’re completely ecstatic about the first number and not happy at all about the second. We’re looking at a number of short term and long term solutions that should help make that second number go down even if the first one goes up. As we make progress on those solutions we will keep you updated.

ArenaNet Limits World Transfers

North American Community Team Leader Regina Buenaobra announced today that the free World Transfers will be limited to one transfer every 24h.
 

We want to give you a heads up: Starting with the new WvW rotation tomorrow, we will limit the free World transfer to one transfer every 24h. This should address some of the unwanted WvW exploits we have seen, while still giving people the opportunity to switch a server to play with their friends.

 

Developer Corner: Jeffrey Vaughn on Problems with End Story Loot

Like in every other MMO after completing the storyline and the last bossfight players expect some unique weapon or armor as a reward for their efforts. I guess that most of you were pretty disappointed after finishing the Zhaitan bossfight and opening bags. The rewards are usually “5 blues between levels 15 and 35“. Obviously there is a bug, and a great news is that ArenaNet is fixing this with retroactive rewards for people who already completed the story.

 

I don’t set up rewards, so I don’t want to give any inaccurate information… But we are fixing this, and we’re looking at a retroactive reward for people who have already finished the final dungeon. (No ETA on either, sorry!) But you have not been forgotten, nor are you being ignored.

 

It’s my understanding that the final reward will be corrected for people who complete the step, and we’ll be doing something for people who have already completed the story. It shouldn’t matter if you already opened the bags, or have them untouched, since we don’t want to punish people who (in good faith) opened up the rewards and got a bunch of low level items.

Developer Corner: Gaile Gray on Policy for posting videos on Youtube

You cannot use the monetization system for YouTube or other services. In order words, you cannot make money from our products.
 
YouTube will often note that someone has monetized copyright content, and they will summarily (and properly) close the videos or close the accounts of those involved. You don’t mention if you were using the monetization system, but if you were, you should close the video and re-upload without monetization, or you should disable monetization through the YouTube interface.
 
Now, I should say that this policy may be adjusted in some ways, in the future. We will be sure to let people know if the policies change. But at the current time, that is what is stated in the Guild Wars 2 Content Terms of Use and that is what should be observed.
 
We’re not out to “punish” people for posting their videos, but like any company involved with copyright material — from this movie company to that fast-food restaurant to the other book publisher — we take reasonable efforts to protect our IP (intellectual property). Things are likely to change and more latitude is very likely to be given, but not just yet.